Nintendo at E3 2017

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Another year, another E3, and that means another blog post from me. As with previous years, I went into the whole thing, not just Nintendo’s part, with few expectations. While I found some of the releases from Sony/Microsoft/Ubisoft intriguing if a bit unsurprising (though, hey, “Beyond Good & Evil 2” is actually coming), my heart was set on Nintendo like always. This year, I had the strong feeling going in that their main focus would be on the Switch, and I was quickly proven right by their Spotlight/Direct. I won’t be reviewing that in the traditional sense, as I’ve already made my stance on preferring the Treehouse segments to the initial presentation, but I was still a little surprised that it focused solely on the Switch and excluded 3DS games and indie titles.

Speaking of the Switch, while I don’t own one yet, my fiance and I fully intend to pick one up. I already want to play “The Legend of Zelda: Breath of the Wild” and a lot of what I saw at this year’s E3 was just as enticing. The biggest one was, of course, “Super Mario Odyssey” which looks like a blast to play and full of goodies to collect. I loved the emphasis on exploration and the lush environments, but it was the possession ability that sealed the deal for me. Besides that, I knew immediately that I’d want to play both the new Kirby and Yoshi games coming out next year. They’re so adorable, colorful, and I can see myself enjoying them whether playing alone or with others. But the biggest surprise for me in terms of something I wasn’t sure about before E3 was “Mario + Rabbids Kingdom Battle.” I’m one of those people who don’t mind the Rabbids, even though Rayman is far better, but what I was immediately drawn to was the core idea behind this game. Matching the usual Mario exploration with tactical-style battles sounded bizarre at first, but seeing it in action was awesome. It’s just such a cool, fresh concept to attach the Mario franchise to.

Now, if I had to make complaints, I do feel a quick blip of gameplay or CG trailer for “Metroid Prime 4” and the unnamed Switch Pokemon game would’ve been nice. I also would’ve liked to see some titles for both eshops, even though I’m currently low on funds. My biggest gripe, however, was the lack of 3DS games. I know the system is old now and it’s hard to say how much longer it’ll last, but I would’ve loved to see that extra bit of support for it. Aside from Nintendo showing some additional gameplay for “Ever Oasis”, which comes out next week, we only got four new 3DS titles. “Sushi Striker: Way of the Sushi” is a quirky puzzle/matching game due out next year. I liked how cartoon-y and fast-paced it was, though I can’t see myself playing it. Still, it was a brand new title and was at least different from the usual Nintendo fare. There was also the Mii-centric RPG “Miitopia”, which came out in Japan already and is coming here this summer. I tried the demo but felt it was better off as either a Mii Plaza game or something to be bought cheap.

The other two games were remakes, with “Metroid: Samus Returns” being one for the Gameboy “Metroid II” and a revamped version of “Mario & Luigi: Superstar Saga” from the Gameboy Advance. I don’t have plans to get “Mario & Luigi” as my fiance and I own the whole series in its original form, but it had updated graphics like those in “Dream Team” and an additional game mode called Minion Quest. As for “Metroid: Samus Returns”, I was actually pretty impressed by it. I haven’t attempted to play a Metroid game since the original on NES and still have to try my copy of “Metroid Prime” (the first one). But what I like about this remake is how it cuts down on a lot of the backtracking these games are famous for. You can mark out locations that you’ll need to revisit once you have better abilities/equipment, and, even better, a teleport system to fast travel around maps. These elements combined with the pretty slick graphics and gameplay I saw actually has me considering picking up the game this September.

So, overall, this year’s E3 was alright. Despite a disappointing lack of 3DS support and no new eshop reveals, the games they DID show have me wanting a Switch more than when it launched. Like last year, I also enjoyed perusing the Treehouse’s demonstrations and hearing each developer excitedly delve into their games. And, as a nice treat for both Ubisoft and Nintendo fans, it was great to see Miyamoto having a blast on an E3 stage for once. So farewell for now, E3. It’ll be fun to see what you’ll offer up next year.

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