With it being less than 2 weeks away from Super Smash Bros. for 3DS being released, I figured I’d take the time to talk about the demo that came out yesterday. It’s already become one of two gaming addictions I’ve had this week, and I can only imagine that won’t go away when the game comes out.
For those who don’t know, the demo allows you to play on the Battlefield stage with one of 5 characters: Mario, Link, Villager, Megaman and Pikachu. Having played all the previous Smash games, Mario/Link/Pikachu were easy for me to get back into as their movesets haven’t changed too dramatically. That said, I really liked the movesets of Villager and especially Megaman. There’s just so much variety and quirkiness there that’s fun to play with.
The demo is pretty bare, only allowing you to play Solo sessions with a 2-minute timer and having no multiplayer outside of local play. For me, that makes it even more bare as I live out in the country with very few people around me. Another thing that took some getting used to at first was the button set-up. This will probably be something you can alter, but I found using the control stick to both move and jump felt a lot more comfortable than jumping with the X and Y buttons. Your typical attacks are attached to A and B, and the closeness of these buttons tended to cause me to jump by accident. But, as I played a few rounds, the controls were pretty easy to get used to.
Given that you can only play on the Battlefield stage either with or sans platforms, I wish there had been at least one other one to choose from for variety. Despite that, they do liven both options up by having the non-platforms Battlefield be item-less and the platforms Battlefield consist of random items, including Final Smash balls. This allowed me to test out each character’s Final Smash, specifically the new ones from Villager and Megaman. Megaman’s was awesome and covered a ton of the screen to hit opponents. Villager’s didn’t impress me at first as I couldn’t seem to pull it off right. However, by unleashing it close to an opponent, you trap them in a house and the resulting attack can ricochet at everyone else. It was really cool to see it in action.
I can already see how the coin system will work, which unfortunately couldn’t be used as the unlockable trophies and such were blocked. However, I think it’s safe to say that I’m uberly excited for the game. It runs at a good pace, is easily one of the best-looking 3DS games to date, and it feels like it was made to be portable. I feel comforted that it plays much like its console predecessors and I just can’t wait for October to roll around.
The other game, this one full-fledged, that I’ve gotten addicted to this week is one for Android, iPhone and Facebook called Doctor Who: Legacy. I’ve been playing the Facebook version, and if I had to describe it, I’d say think of a mix between Bejeweled/Candy Crush and an RPG. Yes, this is a Doctor Who-themed puzzle game with a story attached. I’ll admit I’ve been bad and skipped most of it while I’ve played, but the gist is that the Sontarans are messing around with time, and it’s your job as the Doctor to fix the various paradoxes they create.
You get to unlock and choose your version of the Doctor (I naturally stuck with Eleven, the default choice) and, along with Vastra, are tasked with matching up 3 or more colored pieces to defeat enemies. These enemies range from Daleks to Cybermen to Weeping Angels and more. Along the way, in several “episodes,” you can unlock companions from the show that represent different colored pieces. If you have more than one for a color, such as River Song and Jenny representing orange, they’ll both do damage when you match orange pieces. Along with the Doctor, you can have a team of up to 5 companions.
Now, when I say episodes, I really do mean it. You start in Series 7 and work through episodes from that series, like “The Angels Take Manhattan” or “Nightmare in Silver.” Series 5 and 6 are unlockable once you complete it (which I haven’t), and there’s now a Series 8 for hardcore players (those with characters leveled up past 20). Yes, you can level up characters in this game, which is done when you defeat waves of enemies within the episodes. Sometimes it may be as few as 3 waves, and other times it might be as many as 6. You can also gain collectible symbols if you do well enough, and these are used to up the rank of the companions and the Doctor, allowing them to continue leveling up.
Like many games these days, you have the option to pay actual money to give yourself a leg-up via buying crystals. Crystals allow you to unlock characters at random, gain rare perks (which are basically multipliers for health, attack, defense, etc.), and also act as continues if you lose all your health during a wave. I would never pay up for them as you can randomly get them in-game, but it’s a decent incentive. Oh, and speaking of continues, if you run out of crystals before completing all the waves of an episode, you have to start that episode from the beginning the next time you play. It’s irritating, but you can replay levels to help gain experience for your team.
Overall, having not played a game like this in ages, I really enjoy it. It’s fun, fast-paced, has some good artwork, tons of collectibles and incentives, and it easily can appeal to any Doctor Who fan with both nostalgic and current references throughout. The additional RPG-like elements also make it extra addicting, so play with caution if these games tend to suck you in easily. Definitely give it a try if you’re looking for a casual Doctor Who game.